- Version History
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- Options
- Main
- Node Editor
- VDB Control
- Input
- Marge
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- Levelset Cache
- Add Gravity
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- Add Point Force
- Add Turbulence
- Add Wind
- Add Vortex
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- Add Drag Force
- Add Normal Drag
- Add Velocity Force
- Velocity Diffuse
- Grid Smoke Emitter
- Grid Emitter Hub
- Particle Emitter
- Particle Emitter Hub
- Secondary Emitter
- PIC/FLIP Solver
- SecParticle Solver
- Grid Smoke Solver
- Pressure Solver
- Grid Advection
- Particle Advection
- Grid Smoke Terminal
- PIC/FLIP Terminal
- SecParticle Terminal
- Kill Plane
- Kill Field
- Wavelet Turbulence
- Math
Kill Plane Node create kills all field and channel data by object direction. Boundaries are defined in the object xy-plane. And all voxels in the z-direction are removed.
Input / Simulation Data:
Input simulation data for kill plane. You must connect this input for work.
Input / Kill Plane Object:
Input object to make kill plane area. You must connect this input for work.
Output / Simulation Data:
output result simulation data.
invert:
When checked, voxels in the negative z-direction area from xy-plane are removed.