- Version History
- Installation
- User Guide
- Options
- Main
- Node Editor
- VDB Control
- Input
- Marge
- Simulation
- Levelset Cache
- Add Gravity
- Add Force
- Add Point Force
- Add Turbulence
- Add Wind
- Add Vortex
- Add Attractor
- Add Drag Force
- Add Normal Drag
- Add Velocity Force
- Velocity Diffuse
- Grid Smoke Emitter
- Grid Emitter Hub
- Particle Emitter
- Particle Emitter Hub
- Secondary Emitter
- PIC/FLIP Solver
- SecParticle Solver
- Grid Smoke Solver
- Pressure Solver
- Grid Advection
- Particle Advection
- Grid Smoke Terminal
- PIC/FLIP Terminal
- SecParticle Terminal
- Kill Plane
- Kill Field
- Wavelet Turbulence
- Math
Add Wind Node apply wind force to the Simulation Data.
Input / Simulation Data:
Input simulation data for Add Wind. You must connect this input for work.
Input / mask Grid:
Input simulation data for masking. The mask makes gradient effect between min Mask Falloff and max Mask Falloff.
Input SDF Grid will be convert to Fog grid(surface = 0.0 / deepest = 1.0) and use that value for the gradient and effect.
Output / Simulation Data:
output result simulation data.
Pick Wind Helper:
Select Wind Helper object from 3dsmax.
Make Wind Helper:
Generate Wind Helper object and set it to the node.
Wind Speed [unit / sec]:
Defines speed of the wind force.
Velocity Constraint:
When checked, The added force is limited to wind speed. If the voxel has a velocity faster than the value, no force will be added any more.
Turbulence Rate:
Defines turbulent rate of the wind.
Directional Rate:
Defines directional rate of the turbulence.
Scale:
Defines scale of the turbulence noise.
Details:
Defines detail of the turbulence noise.
Phase Intensity:
Defines phase intensity of the turbulence. Larger value makes faster noise phase animation. Zero makes none animation.
Phase Offset:
Defines phase offset of the turbulence noise.
Invert Mask
Inverts the mask.
min Mask Falloff:
Start (or End) Falloff and use this value if the mask voxel value is more than it.
max Mask Falloff:
End (or Start) Falloff and use this value if the mask voxel value is less than it.