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Add Turbulence Node apply turbulent force to the Simulation Data.
Input / Simulation Data:
Input simulation data for Add Turbulence. You must connect this input for work.
Input / mask Grid:
Input simulation data for masking. The mask makes gradient effect between min Mask Falloff and max Mask Falloff.
Input SDF Grid will be convert to Fog grid(surface = 0.0 / deepest = 1.0) and use that value for the gradient and effect.
Output / Simulation Data:
output result simulation data.
Intensity [unit / sec]:
Defines intensity of the turbulent force.
Defines direction multiplier of the force.
Defines scale of the turbulence noise.
Defines detail of the turbulence noise.
Defines phase intensity of the turbulence. Larger value makes faster noise phase animation. Zero makes none animation.
Defines phase offset of the turbulence noise.
Inverts the mask.
min Mask Falloff:
Start (or End) Falloff and use this value if the mask voxel value is more than it.
max Mask Falloff:
End (or Start) Falloff and use this value if the mask voxel value is less than it.