Liquid Material Node add liquid material data to the emitter particles.

Input / Emitter Particles:
Input emitter for simulation. You must connect this input for work.

Output / Simulation Data:
output result simulation data.

Liquid Density:
Defines density of liquid.

use Density Map:
When checked, use texture variation.

Density Map Var:
Defines density variation of liquid by texture map(Black = 0.0 / White = value).

K:
Defines material of the liquid. Smaller value get more compressive. Larger value get more spread.

use K Map:
When checked, use texture variation.

K Map Var:
Defines K variation by texture map(Black = 0.0 / White = value).

gamma:
Defines material of the liquid. Smaller value get more compressive. Larger value get more spread.

use gamma Map:
When checked, use texture variation.

gamma Map Var:
Defines gamma variation by texture map(Black = 0.0 / White = value).

Texture Map:
When expose switch and connect map helper, multiply map intensity to liquid material.
And select map type “2D map” or “3D map”. For 2D map, you need to have UVW channel on input.