Aquarius MPM Elastic parameters comparison

Elastic Material Node add elastic material data to the emitter particles.

Input / Emitter Particles:
Input emitter for simulation. You must connect this input for work.

Output / Simulation Data:
output result simulation data.

Elastic Density:
Defines density of elastic.

use Density Map:
When checked, use texture variation.

Density Map Var:
Defines density variation of elastic by texture map(Black = 0.0 / White = value).

nu:
Defines material of the Elastic. Smaller value get more tumble. Larger value get more bouncing.

use nu Map:
When checked, use texture variation.

nu Map Var:
Defines nu variation by texture map(Black = 0.0 / White = value).

E:
Defines material of the Elastic. Smaller value get more softer. Larger value get more harder.

use E Map:
When checked, use texture variation.

E Map Var:
Defines E variation by texture map(Black = 0.0 / White = value).

Texture Map:
When expose switch and connect map helper, multiply map intensity to elastic material.
And select map type “2D map” or “3D map”. For 2D map, you need to have UVW channel on input.