Ver 1.22
– fixed crash problem on SecParticle Solver Node
Ver 1.21
– fixed some nodes made crash in certain environments
– improved stability for moving object on Smoke solver
Ver 1.2
– fixed memory leak at helper object
– add spline force node
– fixed error when execute simulation at Aquarius object is hidden situation
– now Aquarius object icon was hidden while executing simulation
– many optimized for speed up
– changed minimum preview fuel value to twice of minimum density value
– fixed UVW and Color Grid generate problem at object to levelset node
– fixed moving collision object problem for grid/flip simulation
Ver 1.1
– add Process Step option for preserve thin area in Particle Advection node
– fixed problems for vortex force node
– Wind Force intensity was moved to helper object
– add intensity multiplier for Wind Force node
– Vortex Force intensity and Vertical Force were moved to helper object
– add Vertical Falloff option for vortex helper object
– add intensity multiplier for Vortex Force node
– add particles export node
– add radius channel export option for PIC/FLIP Terminal and MPM Terminal node
– add use radius channel for Prt File / Prt Listbox node
– fixed problems for particle marge node
– automatically set Start Frame, End Frame, Time Speed FPS by current scene state
– add End Frame setting for Aquarius Lite
– add on/off parameter and process only on sim/render parameter to particle node and prt node
– disable process only on sim/render parmeter connecter switch
– add particle to emitter node
– fixed NACC material problems
– add kill isolate particle to MPM Advection node
– fixed log file closing when failed resume simulation
– Can set 0 to smoke terminal preview step. When set 0, don’t show preview dots but refresh viewport
– fixed fuel decay. now only unburned fuel will decay
– fixed GPU Mud material simulation
– adjusted Mud material default value
Aquarius 1.0
– add support 3dsmax 2025
– no longer support 3dsmax 2017
– add MPM simulation and add various new nodes for MPM sim
– add MPM Snow material
– add MPM Sand material
– add MPM Elastic material
– add MPM VonMises material
– add MPM Liquid material
– add MPM Mud material
– add MPM NACC material
– add Logic / Logic02 / Threshold / Dot / Cross nodes
– add preserve thin area function in PIC/FLIP solver node
– add modify collision borer function in Grid Advection node and Wavelet Turbulence node
– add save float as 16bit function in Grid Smoke Terminal node and Wavelet Turbulence node
– improved surface tension feature in PIC/FLIP simulation
– improved adaptive timestep for PIC/FLIP simulation
– add new AqTurbulence/AqVortex/AqWind helper object
– remove some parameter from Wind Force and Turbulence Force and Vortex Force and refers to the parameters of the Helper objects
– add on/off switch to all force nodes
– improved and optimized many functions
– fixed many small problems
AqMesher has been rebranded and upgraded to Aquarius
ver 2.85
– add support 3dsmax 2024
– fixed random particle generation problem.
– fixed particle emitter node problem with smoke simulation.
– particle emitter can create particle with arrayed levelset.
– fixed many small problems.
ver 2.81
– support separated velocity channel in VDB File node.
When using this option, write such as “velocityX|velocityY|velocityZ” in the velocity channel name text box. Vertical bar is separator of the each channel name.
– fixed transformed VDB file for levelset to mesh.
– improved wind force behavior for liquid simulation.
ver 2.8a
– fixed some installer problem
ver 2.8 need to install Nvidia CUDA Toolkit 11.4.1
– add support 3dsmax 2023
– add many new simulation nodes for PIC/FLIP simulation
– add use render/sim Value function in the Int and Float node
– no longer averrable “super sampling” on the main panel. Recommend to use “render/sim Value” in the Int or Float node
– Change 3dsmax time. Now output float value, not Integer
– add preview function in the PRT / PRT Listbox node
– add confirm function in the Levelset to Mesh node
– add support sequence alembic file export
– many minor bug fix
ver 2.5
– You need install Nvidia CUDA Toolkit 11.4.1
– add support 3dsmax 2022
– add many simulation nodes
– add support Particle Flow event selection on Particles Obj node and Particles Listbox node
– many minor bug fix
ver 2.1
– update openVDB version to 6.2.1
– .vdb files are now as much as 20% smaller than previous version.
ver 2.0
– totally renewed user interface to node editor. You can access and build all the features more freely for your effect.
This Version does not have compatibility with version 1.x. But you can use both version same time.
– add support Velocity Trail on ParticleToLevelset
– add support uvw channel on ObjectToLevelset
– add support alembic export on LevelsetToMesh
– add support mask and trim function on Smooth Filter
– add support new filter type, mask and trim function on Erode/Dilate Filter.
– add support reNormalize node
– add support Resample node
– add support Transform node
– add support Reset Transform node
– add support Segment node
– add support mask on Levelset Morph
– improve more speed for Add Map function
– add support LOD node
– add support channel naming on VDB Export
– add support Visualize node
– add support GridInfo node
– add support channel naming on VDB File import
– add many nodes for various control of the functions
– many minor bug fixed for core process
ver 1.1
– add Levelset CSG function
– add Levelset morph function
– add texture map function
– add median filter
– increase limit of filter iteration
– fixed UI reflesh timing
ver 1.01
– Minor bug fix.
ver 1.00
– First release build.