ObjectToLevelset Node can create SDF VDB volume with velocity Grid channel from geometry.

Input / Geometry:
Input geometry node for convert. You must connect this input for create.

Output / VDB Grid:
output created vdb data.

Grid Name:
Name for the generated VDB Grid. This is storing to the VDB attribute values.

Cell Size (3dsmax world unit):
The size of voxels in the generated VDB Grid. You have to be careful that too small a value consumes more computing time and more memory.

exBandWidth (voxel unit):
This value depends how many voxels outside the geometry surface to fill in the generated VDB Grid.

inBandWidth (voxel unit):
This value depends how many voxels inside the geometry surface to fill in the generated VDB Grid. This parameter works when Fill Interior parameter is off.

Fill Interior:
Fill Interior by generated VDB Grid.

UVW Channel:
Create UVW channel Grid by input geometry UVW(channel 1) information.

vertex color Channel:
create color channel Grid by input geometry vertex color information.