Levelset Morph Node blends 2 SDF Grid data.

Input / Source VDB Grid:
Input vdb data for Morph. You must connect this input for create.

Input / Target VDB Grid:
Input vdb data for morph target.

Input / mask Grid:
Input vdb data for masking. The mask makes gradient effect between min Mask Cutoff and max Mask Cutoff.

Output / VDB Grid:
output Morph result vdb data.

Current Time:
Defines progress of the morphing. 0 means no effects.

A Spatial Scheme:
Defines accuracy of the gradients of the levelset computing for Advection.

A Temporal Scheme:
Defines accuracy of the time evolve in the each time step for Advection.

Steps:
Defines number of the time to renormalize between every sub step.

R Spatial Scheme:
Defines accuracy of the gradients of the levelset computing for Renormalization.

R Temporal Scheme:
Defines accuracy of the time evolve in the each time step for Renormalization.

Invert Mask
Inverts the mask.

min Mask Cuoff:
Cutoff and use this value if the mask voxel value is less than it.

max Mask Cuoff:
Cutoff and use this value if the mask voxel value is more than it.