Levelset Morph Node blends 2 SDF Grid data.
Input / Source VDB Grid:
Input vdb data for Morph. You must connect this input for create.
Input / Target VDB Grid:
Input vdb data for morph target.
Input / mask Grid:
Input vdb data for masking. The mask makes gradient effect between min Mask Cutoff and max Mask Cutoff.
Output / VDB Grid:
output Morph result vdb data.
Current Time:
Defines progress of the morphing. 0 means no effects.
A Spatial Scheme:
Defines accuracy of the gradients of the levelset computing for Advection.
A Temporal Scheme:
Defines accuracy of the time evolve in the each time step for Advection.
Steps:
Defines number of the time to renormalize between every sub step.
R Spatial Scheme:
Defines accuracy of the gradients of the levelset computing for Renormalization.
R Temporal Scheme:
Defines accuracy of the time evolve in the each time step for Renormalization.
Invert Mask
Inverts the mask.
min Mask Cutoff:
Cutoff and use this value if the mask voxel value is less than it.
max Mask Cutoff:
Cutoff and use this value if the mask voxel value is more than it.