ParticleToLevelset Node can create SDF VDB volume with velocity Grid channel from particles.
Input / Particles:
Input particles node for convert. You must connect this input for create.
Output / VDB Grid:
output created vdb data.
Grid Name:
Name for the generated VDB Grid. This is storing to the VDB attribute values.
on/off:
Defines on/off status for this function.
process only on sim/render:
When checked, this function execute only on simulation or rendering. This is useful for UI speed up.
Cell Size (3dsmax world unit):
The size of voxels in the generated VDB Grid. You have to be careful that too small a value consumes more computing time and more memory.
BandWidth (voxel unit):
This value depends how many voxels outside the particle sphere to fill in the generated VDB Grid.
Rebuild Levelset:
Do rebuild levelset. Building SDF Grid may need reconstruction in some case.
velocity Channel:
Create velocity channel Grid by input particles velocity information.
Vel. Multiplier:
This value can control velocity channel value.
Velocity Trail:
Create multiple spheres trail by particle velocity.
Vel. Spacing:
This value can control how far apart to space the spheres in the Velocity Trail.