ObjectToLevelset Node can create SDF VDB volume with velocity Grid channel from geometry.
Input / Geometry:
Input geometry node for convert. You must connect this input for create.
Output / VDB Grid:
output created vdb data.
Grid Name:
Name for the generated VDB Grid. This is storing to the VDB attribute values.
on/off:
Defines on/off status for this function.
process only on sim/render:
When checked, this function execute only on simulation or rendering. This is useful for UI speed up.
Cell Size (3dsmax world unit):
The size of voxels in the generated VDB Grid. You have to be careful that too small a value consumes more computing time and more memory.
exBandWidth (voxel unit):
This value depends how many voxels outside the geometry surface to fill in the generated VDB Grid.
inBandWidth (voxel unit):
This value depends how many voxels inside the geometry surface to fill in the generated VDB Grid. This parameter works when Fill Interior parameter is off.
Fill Interior:
Fill Interior by generated VDB Grid.
Inverse:
Inverse voxel value for generated SDF Grid.
velocity Channel:
Create velocity channel Grid by input geometry velocity information.
UVW Channel:
Create UVW channel Grid by input geometry UVW(channel 1) information.
vertex color Channel:
create color channel Grid by input geometry vertex color information.