Get fracture mesh by cutter object. Each fragments can get as 3dsmax object by export switch. Cutter objects are scatterd by Points. Then cut base object.
Cutter:
Pick:
Select single cutter object to add from viewport.
Remove:
Remove selected object from the list.
Points:
Pick:
Select single points object/particle system to add from viewport.
Remove:
Remove selected object from the list.
Rnd Points:
Defines random point number. This parameter only works when Points list is empty.
Rnd Seed:
Defines random seed for Rnd Points.
2ndFrag Scale:
Defines second cutter object scale.
Random Rotation:
When checked, each cutter rotate randomly.
X: Y: Z:
random rotation value for each axis.
Cutter Overlap:
When checked, allow consecutive cutter instances to fracture previously generated fragments. This result may create unexpected small pieces of fragments, sometime.
Use Object Center:
When checked, ignore cutter object pivot and use object center for scattering position / rotation.
Split Disjoint Fragment:
When checked, split object with disjoint fragments into multiple objects.
Points On Surface:
When checked, each cutter points moves on the base object closer surface position. This function may create more efficient fragments.
Remove Dust Element:
When checked, smaller pieces of fragments get delete by threshold.
Threshold:
Defines remove dust element threshold in voxel value. Smaller value means more large pieces.
Reference Object:
When use this function, fragments levelset result refer from this object.
Int. Adaptivity:
Defines adaptive rate of inside of fragment mesh.
Export:
Export with Spheres:
When checked, sphere geometry or AqBullet btSphere objects are created with fragments.
Geopetry / btSphere:
Defines sphere object type. btSphere need AqBullet plugin for 3dsmax.
min Radius:
Defines minimum radius of sphere.
max Radius:
Defines maximum radius of sphere.
max Number:
Defines maximum number of sphere.
scatter Num:
Defines scatter position number of sphere.
Sphere Seg:
Defines segments of each sphere.
Allow Overlapping:
When checked, allow to overlap each sphere.
Export Fragments:
Build new Fragments objects in the scene when pressed.
