Get fracture mesh by cutter object. Each fragments can get as 3dsmax object by export switch. Cutter objects are scatterd by Points. Then cut base object.

Cutter:
Pick:
Select single cutter object to add from viewport.

Remove:
Remove selected object from the list.

Points:
Pick:
Select single points object/particle system to add from viewport.

Remove:
Remove selected object from the list.

Rnd Points:
Defines random point number. This parameter only works when Points list is empty.

Rnd Seed:
Defines random seed for Rnd Points.

2ndFrag Scale:
Defines second cutter object scale.

Random Rotation:
When checked, each cutter rotate randomly.

X: Y: Z:
random rotation value for each axis.

Cutter Overlap:
When checked, allow consecutive cutter instances to fracture previously generated fragments. This result may create unexpected small pieces of fragments, sometime.

Use Object Center:
When checked, ignore cutter object pivot and use object center for scattering position / rotation.

Split Disjoint Fragment:
When checked, split object with disjoint fragments into multiple objects.

Points On Surface:
When checked, each cutter points moves on the base object closer surface position. This function may create more efficient fragments.

Remove Dust Element:
When checked, smaller pieces of fragments get delete by threshold.

Threshold:
Defines remove dust element threshold in voxel value. Smaller value means more large pieces.

Reference Object:
When use this function, fragments levelset result refer from this object.

Int. Adaptivity:
Defines adaptive rate of inside of fragment mesh.

Export:
Export with Spheres:
When checked, sphere geometry or AqBullet btSphere objects are created with fragments.

Geopetry / btSphere:
Defines sphere object type. btSphere need AqBullet plugin for 3dsmax.

min Radius:
Defines minimum radius of sphere.

max Radius:
Defines maximum radius of sphere.

max Number:
Defines maximum number of sphere.

scatter Num:
Defines scatter position number of sphere.

Sphere Seg:
Defines segments of each sphere.

Allow Overlapping:
When checked, allow to overlap each sphere.

Export Fragments:
Build new Fragments objects in the scene when pressed.