Add filter to levelset which generated from Particles or Objects. Filter is applied in order from the top of a list.

Use Filters:
When checked, all levelset filter works. This means global switch of filters.

Add:
Add levelset filter to the list.

Remove:
Remove selected filter from the list.

Up:
Up position selected filter in the list.

Down:
Down position selected filter in the list.

Enable:
When Checked, selected filter works. This means local switch of filter.

Width:
Defines effective width of selected filter.

Iterations:
Defines iteration count of selected filter.

Accuracy:
Defines accuracy algorithm of filter.

Use Texture:
When checked, use texture map filter effect.

Texture Map:
Defines texture map for effect. It have to use 3D procedural texture.

Multiplier:
Defines affect of texture map. Pure white color get no change. Pure black color erodes levelset to this distance. This parameter use world unit scale.

Use Morph:
When checked, use Levelset Morph.

Morph Target:
Defines morphing target object.

Start:
Defines start frame of morphing effect.

Speed:
Defines morphing speed. Smaller value get more slow effect speed.