Add filter to levelset which generated from Particles or Objects. Filter is applied in order from the top of a list.
Use Filters:
When checked, all levelset filter works. This means global switch of filters.
Add:
Add levelset filter to the list.
Remove:
Remove selected filter from the list.
Up:
Up position selected filter in the list.
Down:
Down position selected filter in the list.
Enable:
When Checked, selected filter works. This means local switch of filter.
Width:
Defines effective width of selected filter.
Iterations:
Defines iteration count of selected filter.
Accuracy:
Defines accuracy algorithm of filter.
Use Texture:
When checked, use texture map filter effect.
Texture Map:
Defines texture map for effect. It have to use 3D procedural texture.
Multiplier:
Defines affect of texture map. Pure white color get no change. Pure black color erodes levelset to this distance. This parameter use world unit scale.
Use Morph:
When checked, use Levelset Morph.
Morph Target:
Defines morphing target object.
Start:
Defines start frame of morphing effect.
Speed:
Defines morphing speed. Smaller value get more slow effect speed.
