Slider constraint allows the body to rotate around one axis and translate along this axis.
Icon Size:
Defines size of the icon in the viewport.
Icon Width:
Defines width of the icon in the viewport.
Master Object:
Master object is base object of constraint. You can pick Dynamic / Static / Kinetic object for this. If you don’t use this option, objects constraint to this icon position.
Disable Collision:
When checked, disable collision between master object and constraint object.
Constraint Object:
You have to pick Dynamic Object for this.
Pick:
Select single object to add from viewport.
Add:
Select multiple objects to add from scene explorer.
Remove:
Remove selected objects from the list.
Softness:
Defines the softness of the slide distance.
Bias:
Defines the tolerance for a correctional force to counteract an error in the simulation when the limits are reached.
Relaxation:
Defines the amount of bounciness when the limit is reached.
Distance Limit:
When checked, slide distance limits are enabled.
Low:
Defines the lower slide distance limit.
High:
Defines the higher slide distance limit.
Softness:
Defines bounciness or springiness of the slide distance limit.
Damping:
Defines dampening force for the slide distance limit.
Restitution:
Defines restitution value at the slide distance limit.
Linear Motor:
When checked, the linear motor effect is enabled. A motor is applied constant force to the object.
Velocity:
Defines the force along the sliding axis.
Max Impulse:
Defines the maximum allowed impulse.
Breakable:
When checked, constraint breaks when objects get some impulse.
Impulse:
Defines breakable impulse threshold. If object get impulse larger than this, constraint breaks.
Rolling:
Softness:
Defines the softness of the rolling.
Bias:
Defines the tolerance for a correctional force to counteract an error in the simulation when the limits are reached.
Relaxation:
Defines the amount of bounciness when the limit is reached.
Angle Limit:
When checked, angular limits are enabled.
Low:
Defines the lower angular limit.
High:
Defines the higher angular limit.
Softness:
Defines bounciness or springiness of the angular limit.
Damping:
Defines dampening force for the angular limit.
Restitution:
Defines restitution value at the angular limit.
Angle Motor:
When checked, the angular motor effect is enabled. A motor is applied constant force to the object.
Velocity:
Defines the force along the limit axis.
Max Impulse:
Defines the maximum allowed impulse.