6DOF constraint is generic constraint can emulate a variety of constraints, by configuring each of the 6 degrees of freedom(dof).
Icon Size:
Defines size of the icon in the viewport.
Master Object:
Master object is base object of constraint. You can pick Dynamic / Static / Kinetic object for this. If you don’t use this option, objects constraint to this icon position.
Disable Collision:
When checked, disable collision between master object and constraint object.
Constraint Object:
You have to pick Dynamic Object for this.
Pick:
Select single object to add from viewport.
Add:
Select multiple objects to add from scene explorer.
Remove:
Remove selected objects from the list.
Linear:
Limit: X: Y: Z:
When checked, distance limits are enabled for each axis.
Low:
Defines the lower distance limit.
High:
Defines the higher distance limit.
Angular:
Limit: X: Y: Z:
When checked, rotation limits are enabled for each axis.
Low:
Defines the lower rotation limit.
High:
Defines the higher rotation limit.
Breakable:
When checked, constraint breaks when objects get some impulse.
Impulse:
Defines breakable impulse threshold. If object get impulse larger than this, constraint breaks.
Motor:
Linear X: Y: Z:
When checked, linear motor are enabled for each axis.
Velocity:
Defines the amount of velocity along moving axis.
MaxImpulse:
Defines the maximum allowed impulse.
Angular X: Y: Z:
When checked, angular motor are enabled for each axis.
Velocity:
Defines the amount of velocity along joint axis.
MaxImpulse:
Defines the maximum allowed impulse.
Spling:
Linear X: Y: Z:
When checked, spring when reached to the linear limit are enabled for each axis.
Softness:
Defines bounciness or springiness of the slide distance limit.
Damping:
Defines dampening force for the slide distance limit.
Angular X: Y: Z:
When checked, spring when reached to the angular limit are enabled for each axis.
Softness:
Defines springiness of the angular limit.
Damping:
Defines dampening force for the angular limit.