Cone Twist constraint is a special point to point constraint that add cone and twist axis limits. X-axis serves as twist axis. This can be useful to make ragdolls.
Icon Size:
Defines size of the icon in the viewport.
Master Object:
Master object is base object of constraint. You can pick Dynamic / Static / Kinetic object for this. If you don’t use this option, objects constraint to this icon position.
Disable Collision:
When checked, disable collision between master object and constraint object.
Constraint Object:
You have to pick Dynamic Object for this.
Pick:
Select single object to add from viewport.
Add:
Select multiple objects to add from scene explorer.
Remove:
Remove selected objects from the list.
Softness:
Defines the softness of the rotation.
Bias:
Defines the tolerance for a correctional force to counteract an error in the simulation when the limits are reached.
Relaxation:
Defines the amount of bounciness when the limit is reached.
X Limit:
Defines limits for the X-axis
Y Limit:
Defines limits for the Y-axis
Z Limit:
Defines limits for the Z-axis
Motor:
When checked, the motor effect is enabled. A motor is applied constant force to the object.
Velocity:
Defines the amount of velocity along joint axis.
Max Impulse:
Defines the maximum allowed impulse.
Breakable:
When checked, constraint breaks when objects get some impulse.
Impulse:
Defines breakable impulse threshold. If object get impulse larger than this, constraint breaks.
