Cone Twist constraint is a special point to point constraint that add cone and twist axis limits. X-axis serves as twist axis. This can be useful to make ragdolls.

Icon Size:
Defines size of the icon in the viewport.

Master Object:
Master object is base object of constraint. You can pick Dynamic / Static / Kinetic object for this. If you don’t use this option, objects constraint to this icon position.

Disable Collision:
When checked, disable collision between master object and constraint object.

Constraint Object:
You have to pick Dynamic Object for this.

Select single object to add from viewport.

Select multiple objects to add from scene explorer.

Remove selected objects from the list.

Defines the softness of the rotation.

Defines the tolerance for a correctional force to counteract an error in the simulation when the limits are reached.

Defines the amount of bounciness when the limit is reached.

X Limit:
Defines limits for the X-axis

Y Limit:
Defines limits for the Y-axis

Z Limit:
Defines limits for the Z-axis

When checked, the motor effect is enabled. A motor is applied constant force to the object.

Defines the amount of velocity along joint axis.

Max Impulse:
Defines the maximum allowed impulse.

When checked, constraint breaks when objects get some impulse.

Defines breakable impulse threshold. If object get impulse larger than this, constraint breaks.