Dynamic Object get rigidbody motion by simulation. The motion before start frame is succeeded to simulation. If you add Dynamic list helper, those listed object use the setting which comes with the helper object.
Pick:
Select single object to add from viewport.
Add:
Select multiple objects to add from scene explorer.
Remove:
Remove selected objects from the list.
Type:
Defines simulation Mesh type. Convex Hull type makes optimized cage object internally for the simulation. It get faster and stable result. But it cannot for handle concave shape. Mesh type use own mesh for the simulation. It get collision on any shape. But it may slower and unstable.
Start Frame:
Listed objects get in to the simulation from this frame.
Restitution:
Defines restituion value for the listed objects.
Friction:
Defines moving friction value for the listed objects.
Roll Friction:
Defines rolling friction value for the listed objects.
Spin Friction:
Defines spinning friction value for the listed objects.
Margin:
Defines collision margin value for the listed objects. Simulation objects need appropriate value of margin anytime.
Mass:
Defines object mass for the listed objects. This parameter unit is [kg].
Sleep Velocity Threshold:
Defines sleep velocity value for the listed objects. If object velocity get less than this value, that object into the sleep mode in the simulation.
Sleep Rotation Threshold:
Defines sleep rotation value for the listed objects. If object rotation get less than this value, that object into the sleep mode in the simulation.
