Kinetic object is moving obstacle object in the simulation. This object allow to have any motion. No-animated object have to use Static object list for get correct result. If you add Kinetic list helper, those listed object use the setting which comes with the helper object.
Pick:
Select single object to add from viewport.
Add:
Select multiple objects to add from scene explorer.
Remove:
Remove selected objects from the list.
Type:
Defines simulation Mesh type. Convex Hull type makes optimized cage object internally for the simulation. It get faster and stable result. But it cannot for handle concave shape. Mesh type use own mesh for the simulation. It get collision on any shape. But it may slower and unstable.
Restitution:
Defines restituion value for the listed objects.
Friction:
Defines friction value for the listed objects.
Margin:
Defines collision margin value for the listed objects. Simulation objects need appropriate value of margin anytime.