This helper object makes Softbody Object group with own parameters.

Icon Size:
Defines size of the Softbody List icon in the viewport.

Pick:
Select single object to add from viewport.

Add:
Select multiple objects to add from scene explorer.

Remove:
Remove selected objects from the list.

Start Frame:
Listed objects get in to the simulation from this frame.

Friction:
Defines moving friction value for the listed objects.

Margin:
Defines collision margin value for the listed objects. Simulation objects need appropriate value of margin anytime.

Iteration:
Defines iteration number in 1step for get more accurate collision result.

Mass:
Defines object mass for the listed objects. This parameter unit is [kg].

Pressure:
Defines object pressure for the listed objects. Pressure affects Aero dynamics computations. And defines to conserve volume.

Stiffness:
Defines object linear Stiffness.

Bend Const:
Defines bending constraints based on distance.

Volume Cons:
Defines object volume conversation.

Rigid Hard.:
Defines softbody vs rigid contacts hardness.

Kinetic Hard.:
Defines softbody vs kinetic contacts hardness.

Soft Hard.:
Defines softbody vs softbody contacts hardness.

use Cluster:
Create a convex cluster object for softbody simulation.

Cluster:
Defines amount of cluster. 0 will create a convex cluster triangle.

Rigid Hard.:
Defines softbody vs rigid contacts hardness on cluster.

Kinetic Hard.:
Defines softbody vs kinetic contacts hardness on cluster.

Soft Hard.:
Defines softbody vs softbody contacts hardness on cluster.

Rigid Imp.:
Defines softbody vs rigid impulse split on cluster.

Kinetic Imp.:
Defines softbody vs kinetic impulse split on cluster.

Soft Imp.:
Defines softbody vs softbody impulse split on cluster.

Self Collision:
When checked, softbody makes self collision.

Anch Hardness:
Defines object anchors hardness.

Set Pose:
When checked, keep the state of the object.

bVolume:
Defines set at true mean of “Volume Cons” and “Pressure” based on the current volume of the body. Be careful, bVolume need closed mesh(volume).

bFrame:
Defines enable “Pose Match”, based on the current object shape.

Pose Match:
Defines pose matching status. This factor enforcing relative object vertex positions.

Aero Object:
Select single object to add SB aero helper from viewport. And it makes aero dynamics effect to the softbody.