{"id":4077,"date":"2024-06-20T17:07:34","date_gmt":"2024-06-20T08:07:34","guid":{"rendered":"https:\/\/magicpics-software.com\/?page_id=4077"},"modified":"2025-05-04T02:06:28","modified_gmt":"2025-05-03T17:06:28","slug":"aquarius-document-version-history","status":"publish","type":"page","link":"https:\/\/magicpics-software.com\/ja\/aquarius-document-version-history\/","title":{"rendered":"Aquarius Document \/ Version History"},"content":{"rendered":"<div class=\"wp-block-columns has-3-columns is-layout-flex wp-container-core-columns-is-layout-1 wp-block-columns-is-layout-flex\"><div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:30%\"><ul class=\"wp-block-list\"><li><strong><a href=\"https:\/\/magicpics-software.com\/aquarius-document-version-history\/\">Version History<\/a><\/strong><\/li>\n\n<li><a href=\"https:\/\/magicpics-software.com\/aquarius-document-installation\/\">Installation<\/a><\/li>\n\n<li>User Guide<ul class=\"wp-block-list\"><li><a href=\"https:\/\/magicpics-software.com\/aquarius-document-user-guide-options\/\">Options<\/a><\/li>\n\n<li><a href=\"http:\/\/aquarius-document-user-guide-main\">Ma<\/a><a href=\"https:\/\/magicpics-software.com\/aquarius-document-user-guide-main\/\">in<\/a><\/li>\n\n<li><a href=\"https:\/\/magicpics-software.com\/aquarius-document-user-guide-node-editor\/\">Node Editor<\/a><\/li><\/ul><\/li>\n\n<li><a href=\"https:\/\/magicpics-software.com\/aquarius-document-user-guide-helper-object\/\">Helper Object<\/a><\/li><\/ul>\n\n<p><\/p><\/div>\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\"><p><strong>Ver 1.25<\/strong><br>&#8211; add support 3dsmax 2026<br>&#8211; add sine wave force node and helper object<br><br><strong>Ver 1.22<\/strong><br>&#8211; fixed crash problem on SecParticle Solver Node<br><br><strong>Ver 1.21<\/strong><br>&#8211; fixed some nodes made crash in certain environments<br>&#8211; improved stability for moving object on Smoke solver<br><br><strong>Ver 1.2<\/strong><br>&#8211; fixed memory leak at helper object<br>&#8211; add spline force node<br>&#8211; fixed error when execute simulation at Aquarius object is hidden situation<br>&#8211; now Aquarius object icon was hidden while executing simulation<br>&#8211; many optimized for speed up<br>&#8211; changed minimum preview fuel value to twice of minimum density value<br>&#8211; fixed UVW and Color Grid generate problem at object to levelset node<br>&#8211; fixed moving collision object problem for grid\/flip simulation<br><br><strong>Ver 1.1<\/strong><br>&#8211; add Process Step option for preserve thin area in Particle Advection node<br>&#8211; fixed problems for vortex force node<br>&#8211; Wind Force intensity was moved to helper object<br>&#8211; add intensity multiplier for Wind Force node<br>&#8211; Vortex Force intensity and Vertical Force were moved to helper object<br>&#8211; add Vertical Falloff option for vortex helper object<br>&#8211; add intensity multiplier for Vortex Force node<br>&#8211; add particles export node<br>&#8211; add radius channel export option for PIC\/FLIP Terminal and MPM Terminal node<br>&#8211; add use radius channel for Prt File \/ Prt Listbox node<br>&#8211; fixed problems for particle marge node<br>&#8211; automatically set Start Frame, End Frame, Time Speed FPS by current scene state<br>&#8211; add End Frame setting for Aquarius Lite<br>&#8211; add on\/off parameter and process only on sim\/render parameter to particle node and prt node<br>&#8211; disable process only on sim\/render parmeter connecter switch<br>&#8211; add particle to emitter node<br>&#8211; fixed NACC material problems<br>&#8211; add kill isolate particle to MPM Advection node<br>&#8211; fixed log file closing when failed resume simulation<br>&#8211; Can set 0 to smoke terminal preview step. When set 0, don&#8217;t show preview dots but refresh viewport<br>&#8211; fixed fuel decay. now only unburned fuel will decay<br>&#8211; fixed GPU Mud material simulation<br>&#8211; adjusted Mud material default value<br><br><strong>Aquarius 1.0<\/strong><br>&#8211; add support 3dsmax 2025<br>&#8211; no longer support 3dsmax 2017<br>&#8211; add MPM simulation and add various new nodes for MPM sim<br>&#8211; add MPM Snow material<br>&#8211; add MPM Sand material<br>&#8211; add MPM Elastic material<br>&#8211; add MPM VonMises material<br>&#8211; add MPM Liquid material<br>&#8211; add MPM Mud material<br>&#8211; add MPM NACC material<br>&#8211; add Logic \/ Logic02 \/ Threshold \/ Dot \/ Cross nodes<br>&#8211; add preserve thin area function in PIC\/FLIP solver node<br>&#8211; add modify collision borer function in Grid Advection node and Wavelet Turbulence node<br>&#8211; add save float as 16bit function in Grid Smoke Terminal node and Wavelet Turbulence node<br>&#8211; improved surface tension feature in PIC\/FLIP simulation<br>&#8211; improved adaptive timestep for PIC\/FLIP simulation<br>&#8211; add new AqTurbulence\/AqVortex\/AqWind helper object<br>&#8211; remove some parameter from Wind Force and Turbulence Force and Vortex Force and refers to the parameters of the Helper objects<br>&#8211; add on\/off switch to all force nodes<br>&#8211; improved and optimized many functions<br>&#8211; fixed many small problems<\/p>\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n<p class=\"has-vivid-red-color has-text-color\"><strong>AqMesher has been rebranded and upgraded to Aquarius<\/strong><\/p>\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n<p><strong>ver 2.85<\/strong><br>&#8211; add support 3dsmax 2024 <br>&#8211; fixed random particle generation problem. <br>&#8211; fixed particle emitter node problem with smoke simulation.<br>&#8211; particle emitter can create particle with arrayed levelset.<br>&#8211; fixed many small problems.<\/p>\n\n<p><strong>ver 2.81<\/strong><br>&#8211; support separated velocity channel in VDB File node.<br>  When using this option, write such as &#8220;velocityX|velocityY|velocityZ&#8221; in the velocity channel name text box.  Vertical bar is separator of the each channel name.<br>&#8211; fixed transformed VDB file for levelset to mesh.<br>&#8211; improved wind force behavior for liquid simulation.<br><br><strong>ver 2.8a<\/strong><br>&#8211; fixed some installer problem<br><br><strong>ver 2.8<\/strong>  <strong><span class=\"has-inline-color has-vivid-red-color\"><a href=\"https:\/\/developer.nvidia.com\/cuda-11-4-1-download-archive\">need to install Nvidia CUDA Toolkit 11.4.1<\/a><\/span><\/strong> <br>&#8211; add support 3dsmax 2023<br>&#8211; add many new simulation nodes for PIC\/FLIP simulation<br>&#8211; add use render\/sim Value function in the Int and Float node<br>&#8211; no longer averrable &#8220;super sampling&#8221; on the main panel. Recommend to use &#8220;render\/sim Value&#8221; in the Int or Float node<br>&#8211; Change 3dsmax time. Now output float value, not Integer<br>&#8211; add preview function in the PRT \/ PRT Listbox node<br>&#8211; add confirm function in the Levelset to Mesh node<br>&#8211; add support sequence alembic file export<br>&#8211; many minor bug fix<br><br><strong>ver 2.5<\/strong><br>&#8211; <strong><span class=\"has-inline-color has-vivid-red-color\"><a href=\"https:\/\/developer.nvidia.com\/cuda-11-4-1-download-archive\">You need install Nvidia CUDA Toolkit 11.4.1<\/a><\/span><\/strong><br>&#8211; add support 3dsmax 2022<br>&#8211; add many simulation nodes<br>&#8211; add support Particle Flow event selection on Particles Obj node and Particles Listbox node<br>&#8211; many minor bug fix<br><br><strong>ver 2.1<\/strong><br>&#8211; update openVDB version to 6.2.1<br>&#8211; .vdb files are now as much as 20% smaller than previous version.<\/p>\n\n<p><strong>ver 2.0<\/strong><br>&#8211; <span class=\"has-inline-color has-vivid-red-color\"><strong>totally renewed user interface to node editor. You can access and build all the features more freely for your effect.<\/strong><\/span><br>  <span class=\"has-inline-color has-vivid-red-color\"><strong><em>This Version does not have compatibility with version 1.x. But you can use both version same time.<\/em><\/strong><\/span><br>&#8211; add support Velocity Trail on ParticleToLevelset<br>&#8211; add support uvw channel on ObjectToLevelset<br>&#8211; add support alembic export on LevelsetToMesh<br>&#8211; add support mask and trim function on Smooth Filter<br>&#8211; add support new filter type, mask and trim function on Erode\/Dilate Filter.<br>&#8211; add support reNormalize node<br>&#8211; add support Resample node<br>&#8211; add support Transform node<br>&#8211; add support Reset Transform node<br>&#8211; add support Segment node<br>&#8211; add support mask on Levelset Morph<br>&#8211; improve more speed for Add Map function<br>&#8211; add support LOD node<br>&#8211; add support channel naming on VDB Export<br>&#8211; add support Visualize node<br>&#8211; add support GridInfo node<br>&#8211; add support channel naming on VDB File import<br>&#8211; add many nodes for various control of the functions<br>&#8211; many minor bug fixed for core process<\/p>\n\n<p><strong>ver 1.1<\/strong><br>\u2013 add&nbsp;Levelset CSG&nbsp;function<br>\u2013 add&nbsp;Levelset morph&nbsp;function<br>\u2013 add&nbsp;texture map&nbsp;function<br>\u2013 add&nbsp;median filter<br>\u2013 increase limit of filter iteration<br>\u2013 fixed UI reflesh timing<\/p>\n\n<p><strong>ver 1.01<\/strong><br>\u2013 Minor bug fix.<\/p>\n\n<p><strong>ver 1.00<\/strong><br>\u2013 First release build.<\/p>\n\n<p><\/p><\/div><\/div><p><\/p>","protected":false},"excerpt":{"rendered":"<p>Ver 1.25&#8211; add support 3d &#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-4077","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/magicpics-software.com\/ja\/wp-json\/wp\/v2\/pages\/4077","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/magicpics-software.com\/ja\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/magicpics-software.com\/ja\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/magicpics-software.com\/ja\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/magicpics-software.com\/ja\/wp-json\/wp\/v2\/comments?post=4077"}],"version-history":[{"count":15,"href":"https:\/\/magicpics-software.com\/ja\/wp-json\/wp\/v2\/pages\/4077\/revisions"}],"predecessor-version":[{"id":5238,"href":"https:\/\/magicpics-software.com\/ja\/wp-json\/wp\/v2\/pages\/4077\/revisions\/5238"}],"wp:attachment":[{"href":"https:\/\/magicpics-software.com\/ja\/wp-json\/wp\/v2\/media?parent=4077"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}