{"id":3819,"date":"2022-07-06T14:56:47","date_gmt":"2022-07-06T05:56:47","guid":{"rendered":"https:\/\/magicpics-software.com\/?page_id=3819"},"modified":"2022-07-06T14:56:48","modified_gmt":"2022-07-06T05:56:48","slug":"aqmesher2-document-user-guide-node-simulation-secondary-emitter","status":"publish","type":"page","link":"https:\/\/magicpics-software.com\/ja\/aqmesher2-document-user-guide-node-simulation-secondary-emitter\/","title":{"rendered":"AqMesher2 Document \/ User Guide \/ Node \/ Simulation \/ Secondary Emitter"},"content":{"rendered":"<div class=\"wp-block-columns has-3-columns is-layout-flex wp-container-core-columns-is-layout-1 wp-block-columns-is-layout-flex\"><div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:30%\"><ul class=\"wp-block-list\"><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-version-history\/\">Version History<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-installation\/\">Installation<\/a><\/li><li>User Guide<ul><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-options\/\">Options<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-main\/\">Main<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-editor\/\">Node Editor<\/a><ul><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-vdb-control\/\">VDB Control<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-input\/\">Input<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-marge\/\">Marge<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation\/\">Simulation<\/a><ul><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-levelset-cache\">Levelset Cache<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-add-gravity\">Add Gravity<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-add-force\">Add Force<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-add-point-force\">Add Point Force<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-add-turbulence\">Add Turbulence<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-add-wind\">Add Wind<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-add-vortex\">Add Vortex<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-add-attractor\">Add Attractor<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-add-drag-force\">Add Drag Force<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-add-normal-drag\">Add Normal Drag<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-add-velocity-force\">Add Velocity Force<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-velocity-diffuse\">Velocity Diffuse<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-grid-smoke-emitter\">Grid Smoke Emitter<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-grid-emitter-hub\">Grid Emitter Hub<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-particle-emitter\">Particle Emitter<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-particle-emitter-hub\">Particle Emitter Hub<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-secondary-emitter\"><strong>Secondary Emitter<\/strong><\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-pic-flip-solver\">PIC\/FLIP Solver<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-secparticle-solver\">SecParticle Solver<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-grid-smoke-solver\">Grid Smoke Solver<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-pressure-solver-2\">Pressure Solver<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-grid-advection\">Grid Advection<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-particle-advection\">Particle Advection<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-grid-advection\"><\/a><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-grid-smoke-terminal\">Grid Smoke Terminal<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-pic-flip-terminal\">PIC\/FLIP Terminal<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-secparticle-terminal\">SecParticle Terminal<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-grid-smoke-terminal\"><\/a><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-kill-plane\/\">Kill Plane<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-kill-field\/\">Kill Field<\/a><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-kill-field\/\"><\/a><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-simulation-wavelet-turbulence\">Wavelet Turbulence<\/a><\/li><\/ul><\/li><li><a href=\"https:\/\/magicpics-software.com\/aqmesher2-document-user-guide-node-math\/\">Math<\/a><\/li><\/ul><\/li><\/ul><\/li><\/ul><\/div>\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\"><p>Secondary Emitter Node makes foam\/splash\/bubble particles in the fluid simulation. We strongly recommend to put this node after Particle Advection node.<br><span class=\"has-inline-color has-vivid-red-color\">!!! This node is not work on the Grid Smoke simulation. !!!<\/span><br><br><strong><strong><strong>Input \/  <strong>Simulation Data<\/strong>:<\/strong><br><\/strong><\/strong>Input simulation for emitter secondary particles. <span class=\"has-inline-color has-vivid-red-color\">You must connect this input for work.<\/span><br><br><strong><strong><strong>Input \/ Emit Area Grid:<\/strong><br><\/strong><\/strong>Input sdf grid data to determine emit area. <span class=\"has-inline-color has-vivid-red-color\">You must connect this input for work.<\/span><br><br><strong>Output \/ Simulation Data:<\/strong><br>output result simulation data.<br><br><strong>Emit Splash:<\/strong><br>When checked, emit splash particles in the simulation. Splash particles emit only at air-water boundary cells.<br><br><strong>Splash Emit Number:<\/strong><br>Defines emit number of the splash particles per cell.<br><br><strong>Splash Max Number:<\/strong><br>Defines maximum number of the splash particles per cell. If emit cell already have max number of the splash particles, new particle does not emit.<br><br><strong>Splash Neighbor Threshold:<\/strong><br>Defines neighbor particle count threshold. If target cell does not have fluid particles above this value, no particles will be emitted at that cell.<br>Droplet particles are not count for this threshold.<br><br><strong>Splash Velocity Threshold:<\/strong><br>Defines velocity threshold. If target cell does not have velocity above this value, no particles will be emitted at that cell.<br><br><strong>Splash Vorticity Threshold:<\/strong><br>Defines vorticity threshold. If target cell does not have vorticity above this value, no particles will be emitted at that cell.<br><br><strong>Splash Curvature Threshold:<\/strong><br>Defines curvature threshold. If target cell does not have surface curvature above this value, no particles will be emitted at that cell.<br><br><strong>Splash Emit Radius [cell]:<\/strong><br>Defines particle emit radius. Particles are emitted from the center of the cell within this radius.<br><br><strong>Splash Velocity Boost:<\/strong><br>Defines emit velocity. Particles inherit the velocity of the cell. This value is a multiplier for the velocity.<br><br><strong>Splash Vel. Variation [%]:<\/strong><br>Defines emit velocity variation for each particles.<br><br><strong>Splash Pitch Variation [degree]:<\/strong><br>Defines pitch direction variation for each particles.<br><br><strong>Splash Yaw Variation [degree]:<\/strong><br>Defines yaw direction variation for each particles.<br><br><strong>Splash Life [sec]:<\/strong><br>Defines particle life.<br><br><strong>Splash Life Variation [sec]:<\/strong><br>Defines particle life variation.<br><br><strong>Splash to Foam:<\/strong><br>When checked, when splash particles enter to the water surface, they turn into foam particles.<br><br><strong>Spawn Count:<\/strong><br>Defines spawn count when turn into foam particles. The maximum number of foam particles per cell depends on the &#8220;Foam Max Number&#8221; parameter.<br><br><strong>Spawn Count Variation [%]:<\/strong><br>Defines spawn count variation.<br><br><strong>Spawn Radius [cell]:<\/strong><br>Defines spawn area.<br><br><strong>Spawn<strong> Radius <\/strong>Variation [%]:<\/strong><br>Defines spawn radius variation.<br><br><br><strong>Emit Foam:<\/strong><br>When checked, emit foam particles in the simulation. Foam particles emit only at air-water boundary cells.<br><br><strong>Foam Emit Number:<\/strong><br>Defines emit number of the foam particles per cell.<br><br><strong>Foam Max Number:<\/strong><br>Defines maximum number of the foam particles per cell. If emit cell already have max number of the foam particles, new particle does not emit.<br><br><strong>Foam Neighbor Threshold:<\/strong><br>Defines neighbor particle count threshold. If target cell does not have fluid particles above this value, no particles will be emitted at that cell.<br>Droplet particles are not count for this threshold.<br><br><strong>Foam Velocity Threshold:<\/strong><br>Defines velocity threshold. If target cell does not have velocity above this value, no particles will be emitted at that cell.<br><br><strong>Foam Vorticity Threshold:<\/strong><br>Defines vorticity threshold. If target cell does not have vorticity above this value, no particles will be emitted at that cell.<br><br><strong>Foam Curvature Threshold:<\/strong><br>Defines curvature threshold. If target cell does not have surface curvature above this value, no particles will be emitted at that cell.<br><br><strong>Foam Emit Radius [cell]:<\/strong><br>Defines particle emit radius. Particles are emitted from the center of the cell within this radius.<br><br><strong>Foam Position Offset [cell]:<\/strong><br>Defines particle position offset. Foam particles. The foam particles are placed above the water surface. This parameter allows you to set the distance from the water surface.<br><br><strong>Foam Life [sec]:<\/strong><br>Defines particle life.<br><br><strong>Foam Life Variation [sec]:<\/strong><br>Defines particle life variation.<br><br><strong>Foam Min Inherit:<\/strong><br>Defines particle minimum Inherit value. Foam particles inherit the velocity of the water surface. This parameter determines the minimum value of inheritance.<br><br><strong>Foam Max Inherit:<\/strong><br>Defines particle maximum inherit value. Foam particles inherit the velocity of the water surface. This parameter determines the maximum value of inheritance.<br><br><br><strong>Emit Bubble:<\/strong><br>When checked, emit bubble particles in the simulation. Bubble particles emit only at water cells.<br><br><strong>Bubble Emit Number:<\/strong><br>Defines emit number of the bubble particles per cell.<br><br><strong>Bubble Max Number:<\/strong><br>Defines maximum number of the bubble particles per cell. If emit cell already have max number of the foam particles, new particle does not emit.<br><br><strong>Bubble Velocity Threshold:<\/strong><br>Defines velocity threshold. If target cell does not have velocity above this value, no particles will be emitted at that cell.<br><br><strong>Bubble Vorticity Threshold:<\/strong><br>Defines vorticity threshold. If target cell does not have vorticity above this value, no particles will be emitted at that cell.<br><br><strong>Bubble Emit Radius [cell]:<\/strong><br>Defines particle emit radius. Particles are emitted from the center of the cell within this radius.<br><br><strong>Bubble Buoyancy:<\/strong><br>Defines buoyancy force of the bubble.<br><br><strong><strong>Bubble <\/strong>Life [sec]:<\/strong><br>Defines particle life.<br><br><strong>Bubble Life Variation [sec]:<\/strong><br>Defines particle life variation.<br><br><strong>Bubble Min Inherit:<\/strong><br>Defines particle minimum inherit value. Bubble particles inherit the velocity of the water. This parameter determines the minimum value of inheritance.<br><br><strong>Bubble Max Inherit:<\/strong><br>Defines particle maximum inherit value. Bubble particles inherit the velocity of the water. This parameter determines the maximum value of inheritance.<br><br><br><strong>Random Seed:<\/strong><br>Defines random seed for all variation parameter.<\/p>\n\n<p><\/p><\/div><\/div><p><\/p>","protected":false},"excerpt":{"rendered":"<p>Version History Installation U &#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-3819","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/magicpics-software.com\/ja\/wp-json\/wp\/v2\/pages\/3819","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/magicpics-software.com\/ja\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/magicpics-software.com\/ja\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/magicpics-software.com\/ja\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/magicpics-software.com\/ja\/wp-json\/wp\/v2\/comments?post=3819"}],"version-history":[{"count":6,"href":"https:\/\/magicpics-software.com\/ja\/wp-json\/wp\/v2\/pages\/3819\/revisions"}],"predecessor-version":[{"id":3905,"href":"https:\/\/magicpics-software.com\/ja\/wp-json\/wp\/v2\/pages\/3819\/revisions\/3905"}],"wp:attachment":[{"href":"https:\/\/magicpics-software.com\/ja\/wp-json\/wp\/v2\/media?parent=3819"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}