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- Helper Object
Add Wind Node apply wind force to the Simulation Data through Wind and Turbulent Helper Object.
Input / Simulation Data:
Input simulation data for Add Wind. You must connect this input for work.
Input / mask Grid:
Input SDF or Fog grid data for masking. The mask makes gradient effect between min Mask Falloff and max Mask Falloff.
Imported SDF Grid will be convert to Fog grid(surface = 0.0 / deepest = 1.0) and use that value for the gradient and effect.
Output / Simulation Data:
output result simulation data.
on/off:
Defines on/off status for this function.
Pick Wind Helper:
Select Wind Helper object from scene assets.
Make Wind Helper:
Generate Wind Helper object and set it to the node.
Value Type:
Select type of Wind value. Velocity[unit / sec] / Acceleration[unit / sec^2]
Intensity Multiplier:
Defines intensity multiplier value of the wind force.
Pick Turbulence Helper:
Select Turbulence Helper object from scene assets.
If you don’t need turbulence, don’t need to use here.
Make Turbulence Helper:
Generate Turbulence Helper object and set it to the node.
Turbulence Rate:
Defines turbulent rate of the wind. 0.0 means totally direction wind. 1.0 means totally turbulence.
Invert Mask
Inverts the mask.
min Mask Falloff:
Start (or End) Falloff value. If the mask voxel value is smaller than this, full effect.
max Mask Falloff:
End (or Start) Falloff value. If the mask voxel value is larger than this, no effect.