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- Helper Object
Add Vortex Node apply vortex force to the Simulation Data through Vortex Helper Object .
Input / Simulation Data:
Input simulation data for Add Vortex. You must connect this input for work.
Input / mask Grid:
Input SDF or Fog grid data for masking. The mask makes gradient effect between min Mask Falloff and max Mask Falloff.
Imported SDF Grid will be convert to Fog grid(surface = 0.0 / deepest = 1.0) and use that value for the gradient and effect.
Output / Simulation Data:
output result simulation data.
on/off:
Defines on/off status for this function.
Pick Vortex Helper:
Select Vortex Helper object from scene assets.
Make Vortex Helper:
Generate Vortex Helper object and set it to the node.
Value Type:
Select type of vortex value and vertical force. Velocity[unit / sec] / Acceleration[unit / sec^2]
Intensity Multiplier:
Defines intensity multiplier value of the vortex force.
Invert Mask
Inverts the mask.
min Mask Falloff:
Start (or End) Falloff value. If the mask voxel value is smaller than this, full effect.
max Mask Falloff:
End (or Start) Falloff value. If the mask voxel value is larger than this, no effect.